Knights of The Round Table

Would you like to react to this message? Create an account in a few clicks or log in to continue.

An ultima online shard.


    Evolution Stages

    avatar
    Guest
    Guest


    Evolution Stages Empty Evolution Stages

    Post  Guest Fri Oct 05, 2012 2:56 pm

    Okay a lot of peole have asked what [ep is required for each level or stage of evolution for the evo pets. Here is a list of the required [ep.

    Evolution stages for pets:

    Beetle, Charger of The Fallen, Desert Ostard, Forest Osatrd, Frenzied Ostard, Hell Steed, Kirin, Llama, Polar Bear, Ridgeback, Savage Ridgeback, Scaled Swamp Dragon, Steed, Swamp Dragon, Unicorn, and Hiryu all evolve at the same rates-

    25K,75K, 1.25 mill, 7.75 mill, cap 10 mill

    Merc - 25K, 75K, 1.25 mill, 3.75 mill, 7.75 mill, cap 10 mill

    Dragon - 25K, 75K, 1.75 mill, 3.75 mill, 7.75 mill, cap 10 mill

    Some of these pets will change body form at each stage of evolution and some will not, some will change titles at each stage of evolution and some will not. If your evo is a ridable one you WILL NOT be able to ride him/her until it has reached full evolution.

    1. Evo pets bond on birth or hatching so do not buy an already hatched evo from another player as it will never bond to you without staff doing it for you (meaning you will have to use a pet bond deed and page staff to bond it for you).

    2. Evo pets will take approximately 12 - 24 hours on a training elemental to reach full evolution. If you are to far away from them during their training they become unhappy and will lose loyalty faster. An evo that is not wonderfully happy will not gain ep as fast as he or she should. You should stay close by and make sure you keep your pet fed till he/she has reached the halfway mark in their evolution process. An evo pet that has gone "wild" will not be shrinkable by its owner, so do not allow them to get to this point. If staff must rebond an evo pet because you allowed it to go wild there will be a 50K gold charge for the service.

    3. The more evolved a pet becomes the longer it takes them to lose loyalty, unless they are actually hunting then you will need to check them about every 10 minutes or so to see if they are hungry. If an evo is hungry drop food on its head and you will get a message over the pets head saying your pet is happier or something to that effect. If he/she is not hungry and you give them food they will put it in their backpack but they will never eat it.

    4. Merc evos will cast spells so be sure to give them a full spell book and a full chivalry book and during training they need to use weapons and shields with spell channeling. Once a merc disarms they will not rearm until you tell them to do so. Mercs will gain 120 in all combats except archery (this one only goes to 100).

    DO NOT UNDER ANY UNCERTAIN TERMS PUT EVO PETS OR MERCS ON STABLE POSTS. ANY EVOS OR MERCS FOUND TO BE ON A STABLE POST WILL BE DELETED AND YOU WILL NOT RECEIVE COMPENSATION FOR THE LOSS OF THE PET OR ANY ITEMS IT MAY HAVE BEEN CARRYING OR GEAR IT MAY HAVE BEEN EQUIPPED WITH! IN ADDITION YOU MAY LOSE THE HOUSE, YARD, AND/OR BASEMENT AND ALL BELONGINGS IN THEM AS WELL SO PLEASE HEED THIS WARNING.

    Let me say this here so everyone knows. If you take your evo pets hunting before they are fully trained or evolved you do so at your own risk. If an evo dies before reaching full evolution they suffer a 5% skill point loss and stat point loss WITH EACH DEATH and THIS LOSS IS ACCUMULATIVE AND PERMANENT. Staff cannot and will not adjust an evo pets skills or stats for any reason whatsoever period.
    Love Ya,
    Morggy

      Similar topics

      -

      Current date/time is Tue May 14, 2024 8:14 am